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Scopa ('to sweep' in Italian) is one of the most popular card games in Italy.
Nearly everyone in Italy has played it at least once in their life, and in small towns it is still common to see people gathered around a table where four elderly are exchanging swear words and bantering over a heated game of Scopa. Happy jump game online.
The game of Scopa may be easy to learn, but it is difficult to master. Traditionally it is played with a deck of Neapolitan cards. There are for suits: Coppe (Cups), Ori or Denari (Golds or Coins), Spade (Swords) and Bastoni (Clubs), with face cards ranging from one (the ace) to seven and three figures cards: Knave (Fante in Italian, worth a value of 8), Knight (Cavallo in Italian, worth 9), and King (Re in Italian, worth 10).
The rules are quite simple. Scopa is played with two to four players, or two teams of two players each. At the beginning of the game a player is chosen as dealer. The dealer deals three cards to each player, starting on the right and going counterclockwise. After every player has got his cards, the dealer puts four cards face up on the table. The first player that received cards is the first to start playing. During their turn, a player can place a card face up on the table, or take a trick. How do i remove a game from facebook. A trick is taken by matching the value of a card in the hand to a card of the same value, or two or more cards with same total value, on the table. Captured cards are placed aside and will be counted to calculate points at the end of the round. If a player takes the last card or cards on the table, he has swept, 'fatto scopa' and gets an extra point.
If a player can take a single card, or multiple cards with a total value equal to the played card, he must take the single card. If he can take a trick he must do so, placing on the table a card that can take a trick is invalid.
When all the players are out of cards, the dealers deals three more cards to each player and the round goes on until all the cards in the deck have been played. When the dealer plays the last card of the final round, the last player that got a trick is awarded all the cards remaining on the table and points are calculated. If a player or team reached 11 points, or is winning 7 to 0 (a 'cappotto') the game ends, otherwise the player on the right of the dealer becomes the new dealer and another round starts.
When calculating scores, each 'scopa' nets one point. Then a player or team gets one point if he took the highest total number of cards, the highest number of Coin suit cards, the seven of Coins (called the 'settebello'). Calculating the 'primiera' or prime, is also usual. To award the primiera, each cards is given a value. You sum up the points for each card and the highest total is the primiera. The primiera is worth one point towards the total score.
There are many variants to the traditional game of scopa. One of the most popular is the 'Asso piglia tutto' (ace takes it all). The player that plays an ace can take all the cards on the table. This can count as a sweep or not, according to the variant in use.
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- Italian deck with 40 cards is used, with cards grouped in 4 suits (swords, clubs, cups, coins).
- Each suit in the Italian deck contains the following cards: 1, 2, 3, 4, 5, 6, 7, Jack, Knight, King.
- Each card has a capture value, which is used while playing the cards. The cards with a number have the same value, Jack is 8, Knight is 9, and King is 10.
- Each card has also Prime (Primiera) value, which is used at the end of a hand.
Card | 7 | 6 | 1 | 5 | 4 | 3 | 2 | King | Knight | jack |
---|---|---|---|---|---|---|---|---|---|---|
Prime value | 21 | 18 | 16 | 15 | 14 | 13 | 12 | 10 | 10 | 10 |
- The dealer gives 3 cards initially to all players; also, the dealer places 4 cards face-up on the table.
- When playing with 4 players, the cards are dealt and played in a counter-clockwise direction.
- After dealing each player can only see the cards in his hand, and also the cards face-up on the table.
Players play in turn (in a counter-clockwise direction), each one placing 1 card on the table trying to capture some of the cards on the table and make a trick.
After playing the 3 cards they have, the players obtain 3 more cards from the deck of cards that are not used yet. This process is repeated until all cards are played.
Trick-taking (capturing) is based on the card value; the suit is not relevant for capturing. The player either captures 1 card with the same value, or few cards with total value equal to the played card. Rock n cash casino cheats.
For example, a player can capture 5 of coins card laying on the table by playing 5 of cups card from his hand. Also, a player can capture both 5 of coins and 2 of swords cards laying on the table by playing 7 of cups card from his hand.
Playing a card that captures is not mandatory; if the player plays a card that cannot capture, this card remains on the table. Thus, the number of face-up cards on the table increases.
It could happen that a player plays a card that captures all cards on the table. This is called Scopa. The next player should place a card on the table, since there would be no cards for capturing.
After the final card is played one of the following happens:
- If the last card captures all available cards they go to the last player (it is called Scopa).
- If 1 or more cards remain on the table, they are automatically taken by the player who most recently captured cards.
At the end of a hand the teams review the captured cards. For each of the conditions listed below, a team that meets it scores 1 point:
- Capturing more than half of all the cards (21+) – 1 point; none – if cards are 20-20.
- Capturing more than half of the cards in the Coins suit (6+) – 1 point; none – if cards are 5-5.
- Capturing the 7 of Coins card (Settebello) – 1 point.
- Having a Prime (Primiera) with higher value – 1 point.
A Prime is a combination including 1 card from each suit, using the card with the highest Prime value. https://dallasdoln.weebly.com/dupezap-4-1-17.html. The Prime value of a team is the sum of Prime values of the cards in the combination.
The Prime point is won by the team that scored a higher Prime value.
The Prime value is calculated for a team only when they have captured at least one card from each suit.
If a team or player missed capturing a card from one or more suits, then no Prime value is calculated for them, and they cannot score a Prime point. 3 card brag.
Download picsart for pc. If the Prime values of both teams are equal, then the Prime point is not awarded.
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In addition, teams receive 1 point for each Scopa they performed (capturing all cards on the table).
Points won this way for a hand are added to the team's score, and then a new hand is played.
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The conditions for winning are as follows:
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- The first team that reaches 11 or more points at the end of a hand wins.
- If both teams reach 11 in the same hand, the team with more points in the last hand wins.
- If both are equal, teams play further hands until one team has more points at the end of a hand.